A downloadable game

Buy Now$10.00 USD or more

Did you miss the Kickstarter? Don't worry, you can buy a digital version of the game right here or if you like you can purchase a physical edition at FloatingChair.club.

The Last Place on Earth is a tabletop role playing game inspired by the Heroic Age of Exploration and by Robert F. Scott’s fatal 1912 expedition to the South Pole. It’s a game about the hardships of Antarctic exploration and the arrogance of men who believe that they can and must conquer the natural world.

In a game of The Last Place on Earth, we assume the roles of expedition members racing to the South Pole under the command of a Robert F. Scott inspired Great Leader. We play to find out what compels our explorers to travel 1800 miles to an unmarked patch of ice in one of the harshest environments in the world. During the journey, we discover what happens when these men are faced with the reality of their task and folly.

The digital version includes a high resolution digital version of Eli Kurtz's gorgeous map and a full PDF that is screen reader compatible, with table of contents bookmarks, image alt text, and searchable text.

Updated 23 days ago
StatusReleased
CategoryPhysical game
Rating
(4)
AuthorEli Seitz

Purchase

Buy Now$10.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $10 USD. You will get access to the following files:

The Last Place on Earth_Digital.pdf 23 MB
LPoE Map_Digital.pdf 6 MB

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Comments

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really great stuff. loved how its organized and how friendly the writing is, information is super accessible, story flow is all really well designed. even the examples of play are well written, conversational & welcoming but informative and targeted towards a specific experience. innovation in the fall of magic-inspired sector that I've been seeking in a tight concise package. really ticks all my boxes, 5-star game.

this game is a thoughtful, desolate exploration of toxic masculinity and folly, into the worst place in the world. eli seitz and eli kurtz have struck a perfect balance between historicity and presence, making me eager to learn  more about scott's 1912 exploration but leaving me comfortable in the details provided. for historical roleplaying, this is the magician's trick, and the they nail it every time.

it's a game with a second act turn so good, i wish i didn't read it. i wish i ran this game blind, in late winter, in my apartment with no-good heat wearing a too-big sweater. i want to strategically hit my head so i forget the second act turn. i obviously won't spoil it here.

the layout is fresh snow clean, and the map design is exemplary. the tone of the work is communicated throughout.

the last place on earth explores futility and lost hope, moreso the absolute rejection of hope, that it's hope's fault for getting us into this, this deep, in this part of the year.